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    Bruce Wayne (Earth-1: Post-Crisis)

    For other uses of Batman, see Batman (Disambiguation).

    Men are still good. We fight. We kill. We betray one another. But we can rebuild. We can do better. We will. We have to.
    — Bruce Wayne to Diana Prince[src]

    Bruce Wayne is the CEO of Wayne Enterprises and the vigilante of Gotham City known as Batman.

    Biography[edit | hide | hide all]

    Early Life[edit | hide]

    Murder at Aragon Theatre[edit | hide]

    The Dark Knight[edit | hide]

    Early Years[edit | hide]

    Batman & Robin[edit | hide]

    Deadshot's Defeat[edit | hide]

    Fighting Killer Croc[edit | hide]

    Black Zero Event[edit | hide]

    Chase of Harley Quinn[edit | hide]

    Son of Krypton vs. Bat of Gotham[edit | hide]

    Bat Brand of Justice[edit | hide]

    Search for The White Portuguese[edit | hide]

    Confronting Superman[edit | hide]

    Duel[edit | hide]

    Rescue of Martha Kent[edit | hide]

    Doomsday[edit | hide]

    Meeting Amanda Waller[edit | hide]

    Forming the Justice League[edit | hide]

    Parademons[edit | hide]

    Recruitment[edit | hide]

    Skirmish at Gotham Harbor[edit | hide]

    Resurrection of Superman[edit | hide]

    Final Battle[edit | hide]

    A Whole New World[edit | hide]

    Room for More[edit | hide]

    Meeting Martian Manhunter[edit | hide]

    Chasing Al Falcone[edit | hide]

    Post-Flashpoint[edit | hide]

    Knightmare[edit | hide]

    Darkseid's Victory[edit | hide]

    Knightmare Crew[edit | hide]

    Trap[edit | hide]

    Powers and Abilities[edit | hide]

    Abilities[edit | hide]

    • Peak of Human Physical Condition: Wayne underwent extensive training and was able to be at his peak performance when he operated as Batman. He is also stronger than average people, near-superhuman levels. Through his training, he is able to lift more than 720 pounds of weight and drop it easily.[1]
      • Hand-to-Hand Combat: Since Wayne became Batman, he has been an expert martial artist, capable of overpowering countless criminals in Gotham City for more than 20 years. Wayne was also shown to be able to defeat multiple Parademons and members of the Regime in the Knightmare.[1][3]
        • Batarang Mastery: Using his Batarangs for years, Wayne is proficient in using as them both lethal and non-lethal projectile weapons. He is also able to accurately attack his enemies with the Batarangs, capable of injuring them and neutralizing them long enough for him to defeat them.[1]
    • Marksmanship: Wayne is proficient in using common firearms, such as pistols, grenade launchers and sniper rifles. He is also familiar with using his Grappling Gun, which he used to travel from building to building.[1]
    • Spy: Wayne is an expert in sabotage, infiltration and espionage, allowing him to gather information from others before he could act against them.[1]
    Master Wayne, since the age of seven you've been into the art of deception like Mozart to the harpsichord.
    • Genius-level Intellect: Wayne has shown to be extremely intelligent and a master in criminology, engineering, hacking and countless criteria.[1]
      • Deception: According to Alfred, Wayne has been into the art of deception since the age of seven, comparing his skills to Mozart to the harpsichord. Wayne later showed the same skills in the future, tricking his opponents multiple times before defeating them. However, as Alfred was close to him for years, Wayne has never been able to lie to him.[1]
      • Tactics: Wayne has shown to be a strategist on the field as Batman, planning his next moves moments prior to his opponents'. He has also been able to outsmart the unpredictable Joker, who was psychotic and placed Wayne in dilemmas multiple times.[1]
      • Investigation: Wayne is able to investigate his opponents and allies before making his next move.[1]
      • Engineering: Despite leaving most repairing process to Alfred, Wayne has shown complex engineering skills when he started building the Flying Fox.[3]
      • Hacking: Wayne has shown to be able to decode and hack multiple computers without the help of Pennyworth.[1]
      • Business Acumen: As the CEO of Wayne Enterprises, Wayne has shown business tactics through leading his company.[1]
    • Leadership: Wayne often takes the role of being a leader, both as Bruce Wayne, CEO of Wayne Enterprises and as Batman, leader of the Justice League.[1][3]
    • Indomitable Will: Wayne has shown determination and strength of will, allowing him to fight his opponents for an extended period of time without giving up.[1]
    • High Pain Tolerance: Wayne is able to withstand extensive pain in his body, capable of walking despite being hit with Superman's superhuman strength.[3]
    • Driving/Pilot: Wayne is familiar with driving the Batmobile and flying his aircraft.[1]
    • Intimidation: With his cowl mimicking the shape of a bat, Wayne is able to induce fear in his opponents.[1]

    Equipment[edit | hide]

    Current Equipment[edit | hide]

    • Batsuits: As Batman, Wayne wears a series of protective suit to conceal his identity and protect himself.[1]
      • Utility Belt: The Batsuits consist of a utility belt, which Wayne keeps his gadgets in.[1]
    • Batmobile: For long-distance travelling, Wayne drives the Batmobile and occasionally uses it on the field.[1]
    • Batarangs: Wayne uses a series of bat-shaped shurikens as his standard projectile weapons.[1]
    • Flying Fox: Wayne used the Flying Fox against Steppenwolf.[3]
    • Grappling Gun: For short-distance travelling, Wayne uses his Grappling Gun in order to travel from building to building. The gun is also used to apprehend his opponents.[1]
    • Batcomputer: The Batcomputer is an advanced tool used by Wayne in the Batcave.[1]
    • Motorcycle: Aside from his more heavy vehicles, Wayne also utilizes a motorcycle for quicker transportation.[4]

    Former Equipment[edit | hide]

    • Batwing: Wayne used to travel in a heavily armed small aircraft, which was destroyed moments before Wonder Woman rescued him from Doomsday.[1]
    • Knightcrawler: The Knightcrawler is a vehicle used to maneuver obstacles and harsh environments.[3]

    Appearances[edit | hide]

    Man of Steel (Film)
    Batman (Comic)
    Superman (Comic)
    Batman v Superman: Dawn of Justice: Cross Fire
    Guide to the Caped Crusader/Guide to the Man of Steel
    Time Out Shortlist: Gotham/Metropolis
    Field Trip
    Picture Proof
    Lights Out (General Mills Presents: Batman v Superman: Dawn of Justice)
    Batman v Superman: Who Will Win Appears
    Batman v Superman: Dawn of Justice
    Suicide Blonde
    Suicide Squad (Film)
    Suicide Squad: The Official Movie Novelization
    Secret Files of the Suicide Squad
    Wonder Woman (Film)
    Wonder Woman: The Junior Novel
    Wonder Woman: The Official Movie Novelization
    Fast Food
    Shifting Gears
    Justice League
    Justice League VR: The Complete Experience Appears
    Shazam!: Freddy's Guide to Super Hero-ing
    Superhero Hooky Mentioned
    Birds of Prey (and the Fantabulous Emancipation of One Harley Quinn)
    Zack Snyder's Justice League
    A Whole New Whirled Mentioned
    Best Friends for Never Mentioned
    The Choad Less Traveled Mentioned
    First Mission
    Stronger Than Steel
    Black Adam
    Shazam! Fury of the Gods
    The Flash (2023 Film)
    The Flash: The Official Visual Companion

    Notes[edit | hide]

    Gallery[edit | hide]

    Promotional Images[edit | hide]

    References[edit | hide]

    Other versions of Bruce Wayne
    New Multiverse

    Earth: 2  66  666  89  9  97  99
    Original Multiverse

    Earth: 1  2  66  666  89  9  97  99

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