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    DC Multiverse Wiki

    Bruce Wayne (Earth-1: Post-Crisis)

    Revision as of 01:35, 29 July 2021 by IC228 (talk | contribs)



    Bruce Wayne is the CEO of Wayne Enterprises and the vigilante of Gotham City known as Batman.

    Biography

    Early Life

    Murder at Aragon Theatre

    The Dark Knight

    Early Years

    Batman & Robin

    Deadshot's Defeat

    Fighting Killer Croc

    Black Zero Event

    Chase for Harley Quinn

    Son of Krypton vs. Bay of Gotham

    Bat Brand of Justice

    Search for The White Portuguese

    Confronting Superman

    Duel

    Rescue of Martha Kent

    Doomsday

    Meeting Amanda Waller

    Forming the Justice League

    Parademons

    Recruitment

    Skirmish at Gotham Harbor

    Resurrection of Superman

    Final Battle

    A Whole New World

    Room for More=

    Meeting Martian Manhunter

    Knightmare

    Darkseid's Victory

    Knightmare Crew

    Trap

    Powers and Abilities

    Abilities

    • Peak of Human Physical Condition: Bruce underwent extensive training and was able to be at his peak performance when he operated as Batman. He is also stronger than average people, near-superhuman levels. Through his training, he is able to lift more than 720 pounds of weight and drop it easily.
      • Master Hand-to-Hand Combatant: Since Bruce became Batman, he has been an expert martial artist, capable of overpowering countless criminals in Gotham City for more than 20 years. Bruce was also shown to able to defeat multiple Parademons and members of the Regime in the Knightmare.
        • Batarang Mastery: Using his Batarangs for years, Bruce is proficient in using as them both lethal and non-lethal projectile weapons. He is also able to accurately attack his enemies with the Batarangs, capable of injuring them and neutralizing them long enough for him to defeat them.
    • Marksmanship: Bruce is proficient in using common firearms, such as pistols, grenade launchers and sniper rifles. He is also familiar with using his Grappling Gun, which he used to travel from building to building.
    • Master Spy: Bruce is an expert in sabotage, infiltration and espionage, allowing him to gather information from others before he could act against them.
    Master Wayne, since the age of seven you've been into the art of deception like Mozart to the harpsichord.
    • Genius-level Intellect: Bruce has shown to be extremely intelligent and a master in criminology, engineering, hacking and countless criteria.
      • Deception: According to Alfred, Bruce has been into the art of deception since the age of seven, comparing his skills to Mozart to the harpsichord. Bruce later showed the same skills in the future, tricking his opponents multiple times before defeating them. However, as Alfred was close to him for years, Bruce has never been able to lie to him.
      • Master Tactician: Bruce has shown to be a strategist on the field as Batman, planning his next moves moments prior to his opponents'. He has also been able to outsmart the unpredictable Joker, who was psychotic and placed Bruce in dilemmas multiple times.
      • Master Detective: Bruce is able to investigate his opponents and allies before making his next move.
      • Expert Engineer: Despite leaving most repairing process to Alfred, Bruce has shown complex engineering skills when he started building the Flying Fox.[2]
      • Expert Hacker: Bruce has shown to be able to decode and hack multiple computers without the help of Alfred.
      • Businessman: As the CEO of Wayne Enterprises, Bruce has shown business tactics through leading his company.
    • Leadership: Bruce often takes the role of being a leader, both as Bruce Wayne, CEO of Wayne Enterprises and as Batman, leader of the Justice League.
    • Indomitable Will: Bruce has shown determination and strength of will, allowing him to fight his opponents for an extended period of time without giving up.
    • High Pain Tolerance: Bruce is able to withstand extensive pain in his body, capable of walking despite being hit with Superman's superhuman strength.[2]
    • Expert Driver/Pilot: Bruce is familiar in driving the Batmobile and flying his aircrafts.
    • Intimidation: With his cowl mimicking the shape of a bat, Bruce is able to induce fear in his opponents.

    Equipment

    Current Equipment

    • Batsuits: As Batman, Bruce wears a series of protective suit to conceal his identity and protect himself.
      • Bat-Belt: The Batsuits consist of a utility belt, which Bruce keeps his gadgets in.
    • Batmobile: For long-distance travelling, Bruce drives the Batmobile and occasionally uses it on the field.
    • Batarangs: Bruce uses a series of bat-shaped shurikens as his standard projectile weapons.
    • Grappling Gun: For short-distance travelling, Bruce uses his Grappling Gun in order to travel from building to building. The gun is also used to apprehend his opponents.
    • Batcomputer: The Batcomputer is an advanced tool used by Bruce in the Batcave.

    Former Equipment

    • Batwing: Bruce used to travel in a heavily-armed small aircraft, which was destroyed moments before Wonder Woman rescued him from Doomsday.[1]
    • Flying Fox: Bruce used the Flying Fox against Steppenwolf before crashing in the battlefield.
    • Knightcrawler: The Knightcrawler is a vehicle used to manoeuvre obstacles and harsh environments.

    Appearances

    Trivia

    Gallery

    References

    Template:Other version

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