×
Create a new article
Write your page title here:
We currently have 3,606 articles on DC Multiverse Wiki. Type your article name above or create one of the articles listed here!



    DC Multiverse Wiki
    Revision as of 06:12, 22 November 2023 by NickNickleby (talk | contribs) (Text replacement - "Painkiller (Earth-Prime)" to "Painkiller (UE-20)")
    For other uses of Painkiller, see Painkiller (Disambiguation).




    There is no light without shadow... no sun without moon.
    — Painkiller[src]

    The Painkiller Protocol, or simply known as Painkiller, is the programmed fail-safe installed by the ASA into Khalil Payne's biochip.

    Biography

    Fighting Through

    Finding a Balance

    Bargain for Peace

    Looker

    Powers and Abilities

    Powers

    • Cybernetic Enhancements: Khalil Payne was cybernetic enhanced by the ASA. When Painkiller is in charge, he has access to all of those enhancements.
      • Paralytic Venom/Antidote Touch: Khalil's body has a series of venom glands on his hands, which can be transferred to his victims through a simple touch. However, his glands were altered to be able to issue antidote for the serum after leaving Freeland.[2]
      • Regenerative Healing Factor: Khalil can heal from any minor injuries in a short period of time.
        • Inception Immunity: Khalil's mind cannot be accessed by any telepathic individuals.
      • Superhuman Durability: Khalil was shown to be extremely durable against conventional weapons, often suffering from little to no injuries despite facing the attack directly.
      • Superhuman Strength: Khalil has the ability to lift heavy objects with ease, and send individuals flying with a single throw.
        • Superhuman Jumping: As a side ability of his strength, Khalil can leap higher than average individuals.
      • Superhuman Stamina: Despite running and combating for a long period of time, Khalil does not appear to be tired or exhausted afterwards.

    Abilities

    • Peak of Human Physical Condition: As trained by the ASA, Khalil's body became a perfect weapon for the organization and was able to overpower his opponents easily.
      • Hand-to-Hand Combat: The Painkiller program consisted of a vast database of combat skills.
        • Swordsmanship: Painkiller was shown to be proficient in using swords as his combat weapon.
    • Marksmanship: Presumed to be a part of his programming, Painkiller is also proficient in handling firearms and accurately shoot at his targets.
    • Enhanced Intellect: Though not as intelligent as scientists, Painkiller was proven to have a keen intellect to operate in difficult situations.

    Equipment

    Current Equipment

    • Painkiller Suit: Painkiller wore a black protective suit after being activated by the ASA. He later continued to wear an altered suit after leaving Freeland.

    Appearances

    Gallery

    Promotional Images

    References


    Other versions of Painkiller
    Cookies help us deliver our services. By using our services, you agree to our use of cookies.

    Recent changes

  • IC228 • 15 hours ago
  • IC228 • 15 hours ago
  • IC228 • 15 hours ago
  • IC228 • 15 hours ago
  • Welcome to the DC Multiverse Wiki


    Cookies help us deliver our services. By using our services, you agree to our use of cookies.