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|species=Artificial Intelligence |
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|alterego=[[Khalil Payne (UE-20)|Khalil Payne]] {{c|host}} |
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Painkiller ( |
Painkiller (UE-20) 002.png|Painkiller |
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Painkiller ( |
Painkiller (UE-20) 001.png|ASA Painkiller |
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Revision as of 06:12, 22 November 2023
- For other uses of Painkiller, see Painkiller (Disambiguation).
“ | There is no light without shadow... no sun without moon. | ” |
— Painkiller[src]
|
The Painkiller Protocol, or simply known as Painkiller, is the programmed fail-safe installed by the ASA into Khalil Payne's biochip.
Biography
Fighting Through
Finding a Balance
Bargain for Peace
Looker
Powers and Abilities
Powers
- Cybernetic Enhancements: Khalil Payne was cybernetic enhanced by the ASA. When Painkiller is in charge, he has access to all of those enhancements.
- Paralytic Venom/Antidote Touch: Khalil's body has a series of venom glands on his hands, which can be transferred to his victims through a simple touch. However, his glands were altered to be able to issue antidote for the serum after leaving Freeland.[2]
- Regenerative Healing Factor: Khalil can heal from any minor injuries in a short period of time.
- Inception Immunity: Khalil's mind cannot be accessed by any telepathic individuals.
- Superhuman Durability: Khalil was shown to be extremely durable against conventional weapons, often suffering from little to no injuries despite facing the attack directly.
- Superhuman Strength: Khalil has the ability to lift heavy objects with ease, and send individuals flying with a single throw.
- Superhuman Jumping: As a side ability of his strength, Khalil can leap higher than average individuals.
- Superhuman Stamina: Despite running and combating for a long period of time, Khalil does not appear to be tired or exhausted afterwards.
Abilities
- Peak of Human Physical Condition: As trained by the ASA, Khalil's body became a perfect weapon for the organization and was able to overpower his opponents easily.
- Hand-to-Hand Combat: The Painkiller program consisted of a vast database of combat skills.
- Swordsmanship: Painkiller was shown to be proficient in using swords as his combat weapon.
- Hand-to-Hand Combat: The Painkiller program consisted of a vast database of combat skills.
- Marksmanship: Presumed to be a part of his programming, Painkiller is also proficient in handling firearms and accurately shoot at his targets.
- Enhanced Intellect: Though not as intelligent as scientists, Painkiller was proven to have a keen intellect to operate in difficult situations.
Equipment
Current Equipment
- Painkiller Suit: Painkiller wore a black protective suit after being activated by the ASA. He later continued to wear an altered suit after leaving Freeland.
Appearances
Gallery
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Painkiller
-
ASA Painkiller
Promotional Images
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"He's on a mission."
References
Other versions of Painkiller | |||||||||||||||||||
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