Khalil Payne was the former classmate of Jennifer Pierce and a cyborg weapon for the ASA known as Painkiller.
Biography[edit source]
Working for The 100[edit source]
Mission to Markovia[edit source]
War for Freeland[edit source]
“ | Ever hear of the rope a dope? You're the dope. | ” |
— Khalil Payne[src]
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Search for Peace[edit source]
“ | I know what it's like to be one person on the inside and have to pretend to be someone else on the outside. To lead a double life. Struggle with identity. Khalil's struggle is different, but that's what he's dealing with. | ” |
— Donald on Khalil's search for peace[src]
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Surprise Visit[edit source]
Hunting his Past[edit source]
Looker[edit source]
Powers and Abilities[edit source]
Powers[edit source]
- Cybernetic Enhancements: Khalil Payne was cybernetic enhanced by the ASA. When Painkiller is in charge, he has access to all of those enhancements.
- Paralytic Venom/Antidote Touch: Khalil's body has a series of venom glands on his hands, which can be transferred to his victims through a simple touch. However, his glands were altered to be able to issue antidote for the serum after leaving Freeland.[2]
- Regenerative Healing Factor: Khalil can heal from any minor injuries in a short period of time.
- Inception Immunity: Khalil's mind cannot be accessed by any telepathic individuals.
- Superhuman Durability: Khalil was shown to be extremely durable against conventional weapons, often suffering from little to no injuries despite facing the attack directly.
- Superhuman Strength: Khalil has the ability to lift heavy objects with ease, and send individuals flying with a single throw.
- Superhuman Jumping: As a side ability of his strength, Khalil can leap higher than average individuals.
- Superhuman Stamina: Despite running and combating for a long period of time, Khalil does not appear to be tired or exhausted afterwards.
Abilities[edit source]
- Peak of Human Physical Condition: As trained by the ASA, Khalil's body became a perfect weapon for the organization and was able to overpower his opponents easily.
- Hand-to-Hand Combat: The Painkiller program consisted of a vast database of combat skills.
- Swordsmanship: Painkiller was shown to be proficient in using swords as his combat weapon.
- Hand-to-Hand Combat: The Painkiller program consisted of a vast database of combat skills.
- Marksmanship: Presumed to be a part of his programming, Painkiller is also proficient in handling firearms and accurately shoot at his targets.
Weaknesses[edit source]
- Painkiller Protocol: As a side effect of the Painkiller Protocol, Khalil suffers from the lack of control of his abilities. However, he was able to slowly negotiate with Painkiller over the months after leaving Freeland.
- Claustrophobia: Khalil is claustrophobic and struggled to climb through the vents.[3]
Equipment[edit source]
Current Equipment[edit source]
- Painkiller Suit: Painkiller wore a black protective suit after being activated by the ASA. He later continued to wear an altered suit after leaving Freeland.
Appearances[edit source]
Gallery[edit source]
Promotional Images[edit source]
References[edit source]
Other versions of Khalil Payne | |||||||||||||||||||
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