Painkiller (Earth-Prime)

"There is no light without shadow... no sun without moon."

- Painkiller on his role in Khalil's mind

Painkiller is a programmed split personality of Khalil Payne created by ASA.

Bargain for Peace
"My mind doesn't like me. It's constantly attacking, pressing me with negative thoughts. Always wanting to hurt someone."

- Painkiller's bargain

"I don't want to die. I want to live. The part of you that is me will live if I live. I'm not your enemy. And I will save us...by any means necessary. But you got to trust me."

- Painkiller's motives

Powers

 * Cybernetic Enhancements: Khalil Payne was cybernetic enhanced by the ASA. When Painkiller is in charge, he has access to all of those enhancements.
 * Paralytic Venom/Antidote Touch: Khalil's body has a series of venom glands on his hands, which can be transferred to his victims through a simple touch. However, his glands were altered to be able to issue antidote for the serum after leaving Freeland.
 * Regenerative Healing Factor: Khalil can heal from any minor injuries in a short period of time.
 * Inception Immunity: Khalil's mind cannot be accessed by any telepathic individuals.
 * Superhuman Durability: Khalil was shown to be extremely durable against conventional weapons, often suffering from little to no injuries despite facing the attack directly.
 * Superhuman Strength: Khalil has the ability to lift heavy objects with ease, and send individuals flying with a single throw.
 * Superhuman Jumping: As a side ability of his strength, Khalil can leap higher than average individuals.
 * Superhuman Stamina: Despite running and combating for a long period of time, Khalil does not appear to be tired or exhausted afterwards.

Abilities

 * Peak of Human Physical Condition: As trained by the ASA, Khalil's body became a perfect weapon for the organization and was able to overpower his opponents easily.
 * Hand-to-Hand Combat: The Painkiller program consisted of a vast database of combat skills.
 * Swordsmanship: Painkiller was shown to be proficient in using swords as his combat weapon.
 * Marksmanship: Presumed to be a part of his programming, Painkiller is also proficient in handling firearms and accurately shoot at his targets.
 * Enhanced Intellect: Though not as intelligent as scientists, Painkiller was proven to have a keen intellect to operate in difficult situations.

Current Equipment

 * Painkiller Suit: Painkiller wore a black protective suit after being activated by the ASA. He later continued to wear an altered suit after leaving Freeland.
 * Guns: Painkiller possesses a series of powerful firearms.